class
CollectibleBaseBase class of a collectible object.
Base classes
- class Jazz2::Actors::ActorBase
- Base class of an object.
Derived classes
- class AmmoCollectible
- class CarrotCollectible
- class CarrotFlyCollectible
- class CarrotInvincibleCollectible
- class CoinCollectible
- class FastFireCollectible
- class FoodCollectible
- class GemCollectible
- class GemRing
- class OneUpCollectible
- class Stopwatch
Constructors, destructors, conversion operators
Public functions
-
auto OnHandleCollision(std::
shared_ptr<ActorBase> other) -> bool override - Called when the object collides with another object.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnEmitLights(SmallVectorImpl<LightEmitter>& lights) override
- Called when emitting lights.
- void OnCollect(Player* player) virtual
- Called when the collectible is collected.
- void SetFacingDirection(bool inverse = false)
- Sets facing direction.
Protected static variables
-
static std::
int32_t IlluminateLightCount constexpr