CarrotCollectible class
Carrot (collectible).
The classic Jazz Jackrabbit health pickup. A regular carrot restores a single unit of health, while the full (max) carrot heals the player to full health and grants brief invulnerability. Awards points on pickup.
Base classes
- class CollectibleBase
- Base class of a collectible object.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- CarrotCollectible()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnCollect(Player* player) override
- Called when the collectible is collected.