struct
#include <Jazz2/Actors/ActorBase.h>
ActorActivationDetails Description how to initialize an actor.
Constructors, destructors, conversion operators
-
ActorActivationDetails(ILevelHandler* levelHandler,
const Vector3i& pos,
const std::
uint8_t* params = nullptr)
Public variables
- ILevelHandler* LevelHandler
- Current level handler.
- Vector3i Pos
- Position.
- ActorState State
- Actor state.
- EventType Type
- Event type.
-
const std::
uint8_t* Params - Event activation parameters.