Jazz2::Actors::Collectibles::CarrotFlyCollectible class

Fly carrot (collectible).

The flying carrot (copter ears) power-up from JJ2. Collecting it lets the player hover and fly for a limited time by applying the copter modifier, and awards points.

Base classes

class CollectibleBase
Base class of a collectible object.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

CarrotFlyCollectible()
Creates a new instance.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnCollect(Player* player) override
Called when the collectible is collected.