GemCollectible class
Gem (collectible).
The colored gems collected for points throughout JJ2. Red, green, and blue gems are worth increasing amounts (1, 5, and 10 respectively); purple gems also exist. Each gem adds to the player's gem count and score.
Base classes
- class CollectibleBase
- Base class of a collectible object.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- GemCollectible()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.
- void OnCollect(Player* player) override
- Called when the collectible is collected.