Jazz2::Actors::Collectibles::FoodCollectible class

Food (collectible).

The assorted food and drink items scattered throughout JJ2 levels (fruit, sweets, fast food, sodas, etc.). Each item awards a small amount of points and counts toward the player's food tally; eating enough food triggers the Sugar Rush power-up.

Base classes

class CollectibleBase
Base class of a collectible object.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

FoodCollectible()
Creates a new instance.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnCollect(Player* player) override
Called when the collectible is collected.