AmmoCollectible class
Ammo (collectible).
Weapon ammunition pickup found throughout levels and dropped by enemies. Collecting it replenishes the player's stock of the matching weapon (Bouncer, Freezer, Seeker, RF, Toaster, TNT, Pepper, etc.) and awards points. Crates and barrels in JJ2 break open to scatter several of these.
Base classes
- class CollectibleBase
- Base class of a collectible object.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- AmmoCollectible()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnCollect(Player* player) override
- Called when the collectible is collected.