class
#include <Jazz2/Actors/SolidObjectBase.h>
SolidObjectBase Base class of a (pushable) solid object.
Base classes
- class ActorBase
- Base class of an object.
Derived classes
- class BirdCage
- class GenericContainer
- Base class of an item container.
- class MovingPlatform
- class PinballBumper
- class PinballPaddle
- class PowerUpMorphMonitor
- class PowerUpShieldMonitor
- class PowerUpWeaponMonitor
- class PushableBox
- class TriggerCrate
Constructors, destructors, conversion operators
Public functions
- auto Push(bool left, float timeMult) -> float
Public variables
Protected functions
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
Protected static variables
- static float PushSpeed constexpr
- static float PushDecayTime constexpr