Jazz2::Actors::Solid::PowerUpWeaponMonitor class

Base classes

class Jazz2::Actors::SolidObjectBase
Base class of a (pushable) solid object.

Public static functions

static void Preload(const ActorActivationDetails& details)

Constructors, destructors, conversion operators

PowerUpWeaponMonitor()

Public functions

auto OnHandleCollision(std::shared_ptr<ActorBase> other) -> bool override
Called when the object collides with another object.
void DestroyAndApplyToPlayer(Player* player)

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdateHitbox() override
Called when the hitbox needs to be updated.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.