class
#include <Jazz2/Actors/Solid/PinballPaddle.h>
PinballPaddle
Base classes
- class Jazz2::Actors::SolidObjectBase
- Base class of a (pushable) solid object.
Public static functions
- static void Preload(const ActorActivationDetails& details)
Constructors, destructors, conversion operators
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.