PinballPaddle class
#include <Jazz2/Actors/Solid/PinballPaddle.h>
Pinball paddle.
A flipper found in pinball-themed levels that, when the player lands on it, kicks them upward and away, launching them across the table and awarding score. The launch strength depends on where along the paddle the player landed.
Base classes
- class Jazz2::Actors::SolidObjectBase
- Base class of a (pushable) solid object.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- PinballPaddle()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.