Jazz2::Actors::Solid::PinballPaddle class

Base classes

class Jazz2::Actors::SolidObjectBase
Base class of a (pushable) solid object.

Public static functions

static void Preload(const ActorActivationDetails& details)

Constructors, destructors, conversion operators

PinballPaddle()

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnUpdateHitbox() override
Called when the hitbox needs to be updated.