Jazz2::Actors::Solid::MovingPlatform class

Moving platform.

A solid platform suspended from a chain that swings or circles along a fixed path; the player can stand on it and is carried along as it moves. Comes in several themed variants (Carrotus fruit, ball, lab, etc.), including spiked variants that damage the player instead of carrying them.

Base classes

class Jazz2::Actors::SolidObjectBase
Base class of a (pushable) solid object.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

MovingPlatform()
Creates a new instance.
~MovingPlatform()

Public functions

auto OnHandleCollision(ActorBase* other) -> bool override
Called when the object collides with another object.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnUpdateHitbox() override
Called when the hitbox needs to be updated.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.
auto OnDraw(RenderQueue& renderQueue) -> bool override
Called when the object needs to be drawn.