class
#include <Jazz2/Multiplayer/NetworkManager.h>
NetworkManager Manages game-specific network connections.
Base classes
- class NetworkManagerBase
- Allows to create generic network clients and servers.
Public static functions
- static auto CreateDefaultServerConfiguration() -> ServerConfiguration
- Creates a default server configuration from the default template file.
- static auto LoadServerConfigurationFromFile(StringView path) -> ServerConfiguration
- Loads a server configuration from the specified file.
- static auto GameModeToLocalizedString(MpGameMode mode) -> StringView
- Converts MpGameMode to the localized string representation.
- static auto StringToGameMode(StringView value) -> MpGameMode
- Converts the non-localized string representation back to MpGameMode.
Constructors, destructors, conversion operators
- NetworkManager()
- ~NetworkManager()
- NetworkManager(const NetworkManager&) deleted
Public functions
- auto operator=(const NetworkManager&) -> NetworkManager& deleted
-
void CreateClient(INetworkHandler* handler,
StringView endpoints,
std::
uint16_t defaultPort, std:: uint32_t clientData) override - Creates a client connection to a remote server.
- auto CreateServer(INetworkHandler* handler, ServerConfiguration&& serverConfig) -> bool virtual
- Creates a server that accepts incoming connections.
- void Dispose() override
- Disposes all active connections.
- auto GetServerConfiguration() const -> ServerConfiguration&
- Returns server configuration.
-
auto GetPeerCount() const -> std::
uint32_t - Returns connected peer count.
-
auto GetPeers() const -> const HashMap<Peer, std::
shared_ptr<PeerDescriptor>>& - Returns all connected peers.
-
auto GetPeerDescriptor(const Peer& peer) -> std::
shared_ptr<PeerDescriptor> - Returns session peer descriptor for the specified connected peer.
- auto HasInboundConnections() const -> bool
- Returns
true
if there are any inbound connections.
Protected functions
-
auto OnPeerConnected(const Peer& peer,
std::
uint32_t clientData) -> ConnectionResult override - Called when a peer connects to the local server or the local client connects to a server.
- void OnPeerDisconnected(const Peer& peer, Reason reason) override
- Called when a peer disconnects from the local server or the local client disconnects from a server.
Function documentation
static ServerConfiguration Jazz2:: Multiplayer:: NetworkManager:: CreateDefaultServerConfiguration()
Creates a default server configuration from the default template file.
This method reads a JSON configuration file described in ServerConfiguration. If the JSON contains a "$include"
directive, it recursively loads the referenced files.
static ServerConfiguration Jazz2:: Multiplayer:: NetworkManager:: LoadServerConfigurationFromFile(StringView path)
Loads a server configuration from the specified file.
This method reads a JSON configuration file described in ServerConfiguration. If the JSON contains a "$include"
directive, it recursively loads the referenced files.