GS namespace
PlayStation 2 fixed-function Graphics Synthesizer backend, selected by WITH_RHI_GS.
Driven by writing GIF packets to the hardware directly, so there is no graphics library between the engine and the GS. Render targets are available — one is nothing but an address written into FRAME.FBP — but there is no programmable stage at all, so effects arrive as nCine::
Namespaces
- namespace UniformTypeInfo
- Free-function helpers that classify reflected uniform types (component count, float-ness).
Classes
- class GsAttribute
- Reflected metadata of a single active vertex attribute (aliased as
RHI::Attribute). - class GsBuffer
- Host-memory buffer object of the GS backend (aliased as
RHI::Buffer). - class GsDebug
- Debug-output and object-labelling stub of the GS backend.
- class GsDevice
- Pipeline-state and draw-call facade of the GS backend (aliased as
RHI::Device). - class GsFramebuffer
- Framebuffer stub of the GS backend (aliased as
RHI::Framebuffer). - class GsRenderbuffer
- Renderbuffer stub of the GS backend (aliased as
RHI::Renderbuffer). - class GsRenderTarget
- Off-screen render target of the GS backend (aliased as
RHI::RenderTarget). - class GsRhiCapabilities
- Runtime capabilities of the Graphics Synthesizer backend.
- class GsShader
- Shader-object stub of the GS backend.
- class GsShaderProgram
- Shader program of the GS backend (aliased as
RHI::ShaderProgram). - class GsShaderUniformBlocks
- Manages the uniform-block caches of a program (aliased as
RHI::ShaderUniformBlocks). - class GsShaderUniforms
- Manages the loose-uniform caches of a program (aliased as
RHI::ShaderUniforms). - class GsStagingBuffer
- Main-memory scratch a GIF transfer can be issued from.
- class GsTexture
- Texture object of the GS backend (aliased as
RHI::Texture). - class GsUniform
- Reflected metadata of a single active uniform (aliased as
RHI::Uniform). - class GsUniformBlock
- Reflected metadata of a single active uniform block (aliased as
RHI::UniformBlock). - class GsUniformBlockCache
- Caches the contents of a uniform block (aliased as
RHI::UniformBlockCache). - class GsUniformCache
- Caches the host-side value of a single uniform (aliased as
RHI::UniformCache). - class GsVertexArray
- Vertex array object stub of the GS backend (aliased as
RHI::VertexArray). - class GsVertexFormat
- Vertex layout description of the GS backend (aliased as
RHI::VertexFormat). - class GsVram
- Page allocator for the Graphics Synthesizer's 4 MB of local memory.
- struct GsVramLayout
- Static layout of the Graphics Synthesizer's local memory, as requested by the device.
Enums
Enum documentation
enum class nCine:: RHI:: GS:: GsPsm : std:: uint8_t
#include <nCine/Graphics/RHI/GS/GsVram.h>
Pixel storage mode of a Graphics Synthesizer buffer (the PSM field of TEX0/FRAME).
Only the modes this backend can actually place in video memory are listed. The enumerator values are the hardware ones, so they can be written into a register field directly.
| Enumerators | |
|---|---|
| Ct32 |
RGBA8888 |
| Ct24 |
RGB888 (stored in 32-bit cells, upper byte unused) |
| Ct16 |
RGBA5551 |
| Ct16S |
RGBA5551, "scrambled" page layout |
| T8 |
8-bit indexed, colours through a CLUT |
| T4 |
4-bit indexed, colours through a CLUT |