GsVram.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GS
- PlayStation 2 fixed-function Graphics Synthesizer backend, selected by
WITH_RHI_GS.
Classes
- struct nCine::RHI::GS::GsVramLayout
- Static layout of the Graphics Synthesizer's local memory, as requested by the device.
- class nCine::RHI::GS::GsVram
- Page allocator for the Graphics Synthesizer's 4 MB of local memory.