GsVertexFormat class
Vertex layout description of the GS backend (aliased as RHI::VertexFormat).
Records the set of vertex attributes (component count, type, stride, offset and source buffer) the way the OpenGL backend does, so the pipeline's attribute setup code compiles unchanged. The GS draw dispatch synthesizes sprite corners from the per-draw uniform block and writes general vertex data into GIF packets with its own layout, so the recorded layout is informational - Define() and Reset() have nothing to apply.
Public types
- class Attribute
- A single vertex attribute within a vertex format.
Public static variables
-
static std::
uint32_t MaxAttributes constexpr - The maximum number of vertex attributes.
Constructors, destructors, conversion operators
Public functions
-
auto GetAttributeCount() const -> std::
uint32_t - auto GetIbo() const -> const GsBuffer*
- void SetIbo(const GsBuffer* ibo)
- void Define()
- Applies the vertex format (no-op for the GS backend).
- void Reset()
- Disables all attributes and clears the index buffer.
-
auto CalculateFingerprint() const -> std::
uint64_t -
auto operator[](std::
uint32_t index) -> Attribute& -
auto operator[](std::
uint32_t index) const -> const Attribute& - auto operator==(const GsVertexFormat& other) const -> bool
- auto operator!=(const GsVertexFormat& other) const -> bool