class
#include <Jazz2/UI/Menu/HighscoresSection.h>
HighscoresSection Highscores menu section.
Base classes
-
template<class TItem>class ScrollableMenuSection<HighscoreItem*>
- Simplifies creation of unified scrollable menu sections.
Public static functions
-
static auto TryGetSeriesIndex(StringView episodeName,
bool playerDied) -> std::
int32_t
Constructors, destructors, conversion operators
- HighscoresSection()
-
HighscoresSection(std::
int32_t seriesIndex, GameDifficulty difficulty, bool isReforged, bool cheatsUsed, std:: uint64_t elapsedMilliseconds, const PlayerCarryOver& itemToAdd)
Public functions
- void OnUpdate(float timeMult) override
- Called when the section should be updated.
- void OnDraw(Canvas* canvas) override
- Called when the section should be drawn — the bottom background layer.
-
void OnKeyPressed(const nCine::
KeyboardEvent& event) override - Called when a key is pressed.
-
void OnTextInput(const nCine::
TextInputEvent& event) override - Called when a text input is detected.
- auto GetNavigationFlags() const -> NavigationFlags override
- Allows to override navigation behavior.
Private functions
- void OnLayoutItem(Canvas* canvas, ListViewItem& item) override
- Called when an item layout should be calculated.
-
void OnDrawItem(Canvas* canvas,
ListViewItem& item,
std::
int32_t& charOffset, bool isSelected) override - Called when an item should be drawn.
- void OnHandleInput() override
- Called when input should be handled.
-
void OnTouchEvent(const nCine::
TouchEvent& event, Vector2i viewSize) override - Called when a touch event is triggered.
- void OnExecuteSelected() override
- Called when the selected item should be executed.
- void OnBackPressed() override
- Called when back button is pressed.