struct
#include <Jazz2/LevelInitialization.h>
PlayerCarryOver Player carry over between levels.
Public static variables
-
static std::
int32_t WeaponCount constexpr - Number of weapons.
Public variables
- PlayerType Type
- Player type.
- WeaponType CurrentWeapon
- Current weapon type.
-
std::
uint8_t Lives - Lives.
-
std::
uint8_t FoodEaten - Food eaten.
-
std::
int32_t Score - Score.
-
std::
int32_t Gems - Gems collected.
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std::
uint16_t Ammo - Weapon ammo.
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std::
uint8_t WeaponUpgrades - Weapon upgrades.