Jazz2::PlayerCarryOver struct

Player carry over between levels.

Public static variables

static std::int32_t WeaponCount constexpr
Number of weapons.

Public variables

PlayerType Type
Player type.
WeaponType CurrentWeapon
Current weapon type.
std::uint8_t Lives
Lives.
std::uint8_t FoodEaten
Food eaten.
std::int32_t Score
Score.
std::int32_t Gems
Gems collected.
std::uint16_t Ammo
Weapon ammo.
std::uint8_t WeaponUpgrades
Weapon upgrades.