IGameModeHUD class
Drawing surface a game mode uses to render its own part of the HUD.
Implemented by the HUD (the online UI::shadowOffsetY).
Derived classes
- class Jazz2::UI::Multiplayer::MpHUD
- Player HUD for multiplayer.
Constructors, destructors, conversion operators
- ~IGameModeHUD() virtual
Public functions
-
void DrawHudText(GameModeFontType font,
StringView text,
float x,
float y,
float shadowOffsetY,
UI::
Alignment alignment, const Colorf& color, float scale, float charSpacing, float angleOffset = 0.0f, float variance = 0.0f, float speed = 0.0f) pure virtual - Draws a text string (shadow + main) with the small or medium HUD font.
-
void DrawHudIcon(GameModeHudIcon icon,
float x,
float y,
float shadowOffsetY,
UI::
Alignment alignment, const Colorf& color, float scaleX, float scaleY) pure virtual - Draws a semantic HUD icon (shadow + main).
-
void DrawPositionInRound(const Rectf& view,
Actors::
Player* player) pure virtual - Draws the shared leaderboard ("position in round") for the player's split-screen view.
-
void DrawMinimap(const Rectf& view,
Actors::
Player* player) pure virtual - Draws the race-track minimap for the player's split-screen view.
Function documentation
void Jazz2:: Multiplayer:: IGameModeHUD:: DrawHudText(GameModeFontType font,
StringView text,
float x,
float y,
float shadowOffsetY,
UI:: Alignment alignment,
const Colorf& color,
float scale,
float charSpacing,
float angleOffset = 0.0f,
float variance = 0.0f,
float speed = 0.0f) pure virtual
Draws a text string (shadow + main) with the small or medium HUD font.
angleOffset, variance and speed drive the optional wavy-text animation (all 0 = static text, which is what most HUD text uses).