Jazz2::UI::Multiplayer::MpHUD class

Player HUD for multiplayer.

Base classes

class Jazz2::UI::HUD
Player HUD.

Constructors, destructors, conversion operators

MpHUD(Jazz2::Multiplayer::MpLevelHandler* levelHandler)

Public functions

void OnUpdate(float timeMult) override
Called every frame to update the object state.
auto OnDraw(RenderQueue& renderQueue) -> bool override
Called when the object needs to be drawn.
void ShowCountdown(StringView text)
Shows countdown text in the middle of the screen.

Protected functions

void OnDrawScore(const Rectf& view, Actors::Player* player) override
Called when score of the player needs to be drawn.