class
#include <Jazz2/UI/Multiplayer/MpHUD.h>
MpHUD Player HUD for multiplayer.
Base classes
- class Jazz2::UI::HUD
- Player HUD.
Constructors, destructors, conversion operators
-
MpHUD(Jazz2::
Multiplayer:: MpLevelHandler* levelHandler)
Public functions
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- auto OnDraw(RenderQueue& renderQueue) -> bool override
- Called when the object needs to be drawn.
- void ShowCountdown(StringView text)
- Shows countdown text in the middle of the screen.
Protected functions
-
void OnDrawScore(const Rectf& view,
Actors::
Player* player) override - Called when score of the player needs to be drawn.