class
#include <nCine/Graphics/Texture.h>
Texture Texture.
Base classes
- class Object
- Base class of nCine objects.
Public types
Public static functions
- static auto sType() -> ObjectType
Constructors, destructors, conversion operators
- Texture()
- Creates an OpenGL texture name.
- Texture(const char* name, Format format, int mipMapCount, int width, int height)
- Creates an empty texture with the specified format, MIP levels, and size.
- Texture(const char* name, Format format, int mipMapCount, Vector2i size)
- Creates an empty texture with the specified format, MIP levels, and size using a vector.
- Texture(const char* name, Format format, int width, int height)
- Creates an empty texture with the specified format and size.
- Texture(const char* name, Format format, Vector2i size)
- Creates an empty texture with the specified format and size using a vector.
- Texture(StringView filename) explicit
- Creates a texture from an image file.
- ~Texture() override
- Texture(const Texture&) deleted
- Texture(Texture&&)
Public functions
- auto operator=(const Texture&) -> Texture& deleted
- auto operator=(Texture&&) -> Texture&
- void init(const char* name, Format format, int mipMapCount, int width, int height)
- Initializes an empty texture with the specified format, MIP levels, and size.
- void init(const char* name, Format format, int mipMapCount, Vector2i size)
- Initializes an empty texture with the specified format, MIP levels, and size using a vector.
- void init(const char* name, Format format, int width, int height)
- Initializes an empty texture with the specified format and size.
- void init(const char* name, Format format, Vector2i size)
- Initializes an empty texture with the specified format and size using a vector.
- auto loadFromFile(StringView filename) -> bool
- auto loadFromTexels(const unsigned char* bufferPtr) -> bool
- Loads all texture texels in raw format from a memory buffer in the first mip level.
- auto loadFromTexels(const unsigned char* bufferPtr, unsigned int x, unsigned int y, unsigned int width, unsigned int height) -> bool
- Loads texels in raw format from a memory buffer to a texture sub-region in the first mip level.
- auto loadFromTexels(const unsigned char* bufferPtr, Recti region) -> bool
- Loads texels in raw format from a memory buffer to a texture sub-region with a rectangle in the first mip level.
- auto loadFromTexels(const unsigned char* bufferPtr, unsigned int level, unsigned int x, unsigned int y, unsigned int width, unsigned int height) -> bool
- Loads texels in raw format from a memory buffer to a specific texture mip level and sub-region.
- auto loadFromTexels(const unsigned char* bufferPtr, unsigned int level, Recti region) -> bool
- Loads texels in raw format from a memory buffer to a specific texture mip level and sub-region with a rectangle.
- auto saveToMemory(unsigned char* bufferPtr) -> bool
- Saves all texture texels in the first mip level in raw format to a memory buffer.
- auto saveToMemory(unsigned char* bufferPtr, unsigned int level) -> bool
- Saves all texture texels in the specified texture mip level in raw format to a memory buffer.
- auto width() const -> int
- Returns texture width.
- auto height() const -> int
- Returns texture height.
- auto mipMapLevels() const -> int
- Returns texture MIP map levels.
- auto size() const -> Vector2i
- Returns texture size.
- auto rect() const -> Recti
- Returns texture rectangle.
- auto isCompressed() const -> bool
- Returns
true
if the texture holds compressed data. - auto numChannels() const -> unsigned int
- Returns the number of color channels.
- auto dataSize() const -> unsigned long
- Returns the amount of video memory needed to load the texture.
- auto minFiltering() const -> SamplerFilter
- Returns the texture filtering for minification.
- auto magFiltering() const -> SamplerFilter
- Returns the texture filtering for magnification.
- auto wrap() const -> SamplerWrapping
- Returns texture wrap for both
s
andt
coordinates. - void setMinFiltering(SamplerFilter filter)
- Sets the texture filtering for minification.
- void setMagFiltering(SamplerFilter filter)
- Sets the texture filtering for magnification.
- void setWrap(SamplerWrapping wrapMode)
- Sets texture wrap for both
s
andt
coordinates. - void setGLTextureLabel(const char* label)
- Sets the OpenGL object label for the texture.
- auto guiTexId() const -> void*
- Returns the user data opaque pointer for ImGui's
ImTextureID