Texture.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
Classes
- class nCine::Texture
- Image data uploaded to the GPU and sampled by shaders.
Enums
- enum class SamplerFilter { Unknown, Nearest, Linear, NearestMipmapNearest, LinearMipmapNearest, NearestMipmapLinear, LinearMipmapLinear }
- Texture minification and magnification filtering modes.
- enum class SamplerWrapping { Unknown, ClampToEdge, MirroredRepeat, Repeat }
- Texture coordinate wrapping modes.
- enum class SwizzleChannel { Red, Green, Blue, Alpha, Zero, One }
- Source for a sampled texture channel (see Texture::
SetSwizzle()).