nCine/Graphics/Texture.h file

Namespaces

namespace nCine
Root namespace of nCine game engine.

Classes

class nCine::Texture
Image data uploaded to the GPU and sampled by shaders.

Enums

enum class SamplerFilter { Unknown, Nearest, Linear, NearestMipmapNearest, LinearMipmapNearest, NearestMipmapLinear, LinearMipmapLinear }
Texture minification and magnification filtering modes.
enum class SamplerWrapping { Unknown, ClampToEdge, MirroredRepeat, Repeat }
Texture coordinate wrapping modes.
enum class SwizzleChannel { Red, Green, Blue, Alpha, Zero, One }
Source for a sampled texture channel (see Texture::SetSwizzle()).