class
#include <nCine/Graphics/Particle.h>
Particle Renders a single particle.
Base classes
- class Sprite
- Scene node representing a regular sprite.
Constructors, destructors, conversion operators
Public functions
Public variables
- float life_
- Current particle remaining life in seconds.
- float startingLife
- Initial particle remaining life.
- float startingRotation
- Initial particle rotation.
- Vector2f velocity_
- Current particle velocity vector.
- bool inLocalSpace_
- Flag indicating if particle transformations are in local space or not.