class
#include <Jazz2/UI/Menu/InGameMenu.h>
InGameMenu In-game menu.
Base classes
- class IMenuContainer
- Base interface of a menu container.
Public static variables
-
static std::
int32_t DefaultWidth constexpr -
static std::
int32_t DefaultHeight constexpr
Constructors, destructors, conversion operators
- InGameMenu(LevelHandler* root)
- ~InGameMenu()
Public functions
-
void OnKeyPressed(const nCine::
KeyboardEvent& event) -
void OnKeyReleased(const nCine::
KeyboardEvent& event) -
void OnTouchEvent(const nCine::
TouchEvent& event) -
void OnInitializeViewport(std::
int32_t width, std:: int32_t height) -
auto SwitchToSectionDirect(std::
unique_ptr<MenuSection> section) -> MenuSection* override - Switches to already created section.
- void LeaveSection() override
- Leaves current section.
- auto GetUnderlyingSection() const -> MenuSection* override
- Returns the next section after the top one.
- void ChangeLevel(LevelInitialization&& levelInit) override
- Changes current level.
- auto HasResumableState() const -> bool override
- Returns
true
if a saved state can be resumed. - void ResumeSavedState() override
- Resumes a saved state.
- void ApplyPreferencesChanges(ChangedPreferencesType type) override
- Applies preferences changes.
- auto ActionPressed(PlayerActions action) -> bool override
- Returns
true
if specified action is pressed. - auto ActionHit(PlayerActions action) -> bool override
- Returns
true
if specified action is hit (newly pressed) - auto GetViewSize() const -> Vector2i override
- Returns viewport size of the menu.
- auto GetContentBounds() const -> Recti override
- Returns content bounds.
-
void DrawElement(AnimState state,
std::
int32_t frame, float x, float y, std:: uint16_t z, Alignment align, const Colorf& color, float scaleX = 1.0f, float scaleY = 1.0f, bool additiveBlending = false, bool unaligned = false) override -
void DrawElement(AnimState state,
float x,
float y,
std::
uint16_t z, Alignment align, const Colorf& color, Vector2f size, const Vector4f& texCoords, bool unaligned = false) override -
void DrawSolid(float x,
float y,
std::
uint16_t z, Alignment align, Vector2f size, const Colorf& color, bool additiveBlending = false) override - Draws a solid rectangle.
-
void DrawTexture(const Texture& texture,
float x,
float y,
std::
uint16_t z, Alignment align, Vector2f size, const Colorf& color, bool unaligned = false) override - Draws a textured rectangle.
- auto MeasureString(const StringView text, float scale = 1.0f, float charSpacing = 1.0f, float lineSpacing = 1.0f) -> Vector2f override
- Measures a string.
-
void DrawStringShadow(const StringView text,
std::
int32_t& charOffset, float x, float y, std:: uint16_t z, Alignment align, const Colorf& color, float scale = 1.0f, float angleOffset = 0.0f, float varianceX = 4.0f, float varianceY = 4.0f, float speed = 0.4f, float charSpacing = 1.0f, float lineSpacing = 1.0f) override - Draws a string with shadow.
- void PlaySfx(const StringView identifier, float gain = 1.0f) override
- Plays a common sound effect.
- void ResumeGame()
- void GoToMainMenu()
Function documentation
void Jazz2:: UI:: Menu:: InGameMenu:: DrawElement(AnimState state,
float x,
float y,
std:: uint16_t z,
Alignment align,
const Colorf& color,
Vector2f size,
const Vector4f& texCoords,
bool unaligned = false) override
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.