class
#include <Jazz2/Actors/Weapons/TNT.h>
TNT
Base classes
- class Jazz2::Actors::ActorBase
- Base class of an object.
Constructors, destructors, conversion operators
- TNT()
Public functions
-
auto OnHandleCollision(std::
shared_ptr<ActorBase> other) -> bool override - Called when the object collides with another object.
- auto GetOwner() -> Player*
- Returns owner of the TNT.
-
void OnFire(const std::
shared_ptr<ActorBase>& owner) - Called when the TNT is deployed.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnEmitLights(SmallVectorImpl<LightEmitter>& lights) override
- Called when emitting lights.