class
#include <Jazz2/Actors/Solid/Pole.h>
Pole
Base classes
- class Jazz2::Actors::ActorBase
- Base class of an object.
Public types
- enum class FallDirection { None, Right, Left, Fallen }
Public static functions
- static void Preload(const ActorActivationDetails& details)
Constructors, destructors, conversion operators
- Pole()
Public functions
-
auto OnHandleCollision(std::
shared_ptr<ActorBase> other) -> bool override - Called when the object collides with another object.
- auto GetFallDirection() const -> FallDirection
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.