Jazz2::Actors::Solid::Pole class

Base classes

class Jazz2::Actors::ActorBase
Base class of an object.

Public types

enum class FallDirection { None, Right, Left, Fallen }

Public static functions

static void Preload(const ActorActivationDetails& details)

Constructors, destructors, conversion operators

Pole()

Public functions

auto OnHandleCollision(std::shared_ptr<ActorBase> other) -> bool override
Called when the object collides with another object.
auto GetFallDirection() const -> FallDirection

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.