Jazz2::Actors::Enemies::SuckerFloat class

Floating sucker.

Balloon-like sucker that hovers in a small circular path around its origin. When hit by an ordinary shot it pops and drops a deflating Sucker that scoots off in the direction of the impact; only special moves, freezing, or heavy weapons destroy it outright.

Base classes

class EnemyBase
Base class of an enemy.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

SuckerFloat()
Creates a new instance.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.