Jazz2::Actors::Enemies::Sucker class

Sucker.

Small plunger-like creature that shuffles along the ground in short bursts, popping and squeaking as it moves and turning at walls and ledges. It harms the player only on contact and is defeated by a single hit; it can also spawn deflating from a destroyed SuckerFloat.

Base classes

class EnemyBase
Base class of an enemy.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

Sucker()
Creates a new instance.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.