class
#include <Jazz2/Actors/Enemies/LizardFloat.h>
LizardFloat
Base classes
- class EnemyBase
- Base class of an enemy.
Public static functions
- static void Preload(const ActorActivationDetails& details)
Constructors, destructors, conversion operators
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- auto OnTileDeactivated() -> bool override
- Called when corresponding tile should be deactivated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.