class
#include <Jazz2/Actors/Enemies/Lizard.h>
Lizard
Base classes
- class EnemyBase
- Base class of an enemy.
Public static functions
- static void Preload(const ActorActivationDetails& details)
Constructors, destructors, conversion operators
- Lizard()
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.
- void OnHitFloor(float timeMult) override
- Called when the object hits a floor.
- void OnHitWall(float timeMult) override
- Called when the object hits a wall.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.