Jazz2::Actors::Enemies::Lizard class

Lizard.

Grounded reptile that walks back and forth, hissing occasionally and turning around at walls and ledges. It can also drop in from above after losing its copter, harming the player only on contact. Defeated by a single hit, with a festive Xmas variant available.

Base classes

class EnemyBase
Base class of an enemy.

Public static functions

static void Preload(const ActorActivationDetails& details)
Preloads all assets required by this actor.

Constructors, destructors, conversion operators

Lizard()
Creates a new instance.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnUpdateHitbox() override
Called when the hitbox needs to be updated.
void OnHitFloor(float timeMult) override
Called when the object hits a floor.
void OnHitWall(float timeMult) override
Called when the object hits a wall.
auto OnPerish(ActorBase* collider) -> bool override
Called when the object has no health left and should perish.