class
#include <Jazz2/Actors/ActorBase.h>
ActorRenderer Actor renderer.
Base classes
- class nCine::BaseSprite
- Base class for sprites.
Constructors, destructors, conversion operators
- ActorRenderer(ActorBase* owner)
Public functions
- void Initialize(ActorRendererType type)
- void OnUpdate(float timeMult) override
- Called once every frame to update the node.
- auto OnDraw(RenderQueue& renderQueue) -> bool override
- Renders the node.
- auto IsAnimationRunning() -> bool
- auto GetRendererType() const -> ActorRendererType
Public variables
Protected functions
- void textureHasChanged(Texture* newTexture) override
- Performs the required tasks upon a change to the texture.