GsVertexFormat.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GS
- PlayStation 2 fixed-function Graphics Synthesizer backend, selected by
WITH_RHI_GS.
Classes
- class nCine::RHI::GS::GsVertexFormat
- Vertex layout description of the GS backend (aliased as
RHI::VertexFormat). - class nCine::RHI::GS::GsVertexFormat::Attribute
- A single vertex attribute within a vertex format.
- class nCine::RHI::GS::GsVertexArray
- Vertex array object stub of the GS backend (aliased as
RHI::VertexArray).