CameraUniformData struct
#include <nCine/Graphics/RenderResources.h>
Per-shader camera uniform data and the frames its matrices were last updated.
Constructors, destructors, conversion operators
Public variables
- RHI::ShaderUniforms shaderUniforms
- Camera* camera
-
std::
uint32_t updateFrameProjectionMatrix -
std::
uint32_t updateFrameViewMatrix