nCine/Graphics/RenderResources.h file

Namespaces

namespace nCine
Root namespace of nCine game engine.

Classes

class nCine::RenderResources
Creates and holds the OpenGL rendering resources shared by the whole application.
struct nCine::RenderResources::VertexFormatPos2
Vertex format for vertices with positions only.
struct nCine::RenderResources::VertexFormatPos2Tex2
Vertex format for vertices with positions and texture coordinates.
struct nCine::RenderResources::VertexFormatPos2Index
Vertex format for vertices with positions and draw indices.
struct nCine::RenderResources::VertexFormatPos2Tex2Index
Vertex format for vertices with positions, texture coordinates and draw indices.
struct nCine::RenderResources::CameraUniformData
Per-shader camera uniform data and the frames its matrices were last updated.