RenderResources.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
Classes
- class nCine::RenderResources
- Creates and holds the OpenGL rendering resources shared by the whole application.
- struct nCine::RenderResources::VertexFormatPos2
- Vertex format for vertices with positions only.
- struct nCine::RenderResources::VertexFormatPos2Tex2
- Vertex format for vertices with positions and texture coordinates.
- struct nCine::RenderResources::VertexFormatPos2Index
- Vertex format for vertices with positions and draw indices.
- struct nCine::RenderResources::VertexFormatPos2Tex2Index
- Vertex format for vertices with positions, texture coordinates and draw indices.
- struct nCine::RenderResources::CameraUniformData
- Per-shader camera uniform data and the frames its matrices were last updated.