file
RenderResources.h
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
Classes
- class nCine::RenderResources
- Creates and handles application common OpenGL rendering resources.
- struct nCine::RenderResources::VertexFormatPos2
- Vertex format structure for vertices with positions only.
- struct nCine::RenderResources::VertexFormatPos2Tex2
- Vertex format structure for vertices with positions and texture coordinates.
- struct nCine::RenderResources::VertexFormatPos2Index
- Vertex format structure for vertices with positions and draw indices.
- struct nCine::RenderResources::VertexFormatPos2Tex2Index
- Vertex format structure for vertices with positions, texture coordinates and draw indices.
- struct nCine::RenderResources::CameraUniformData
Defines
- #define NCINE_INCLUDE_OPENGL