struct
#include <Jazz2/Tiles/TileMap.h>
DestructibleDebris Describes a visual debris (particle effect)
Public variables
- Vector2f Pos
- Position.
-
std::
uint16_t Depth - Depth (layer)
- Vector2f Size
- Size.
- Vector2f Speed
- Speed.
- Vector2f Acceleration
- Acceleration.
- float Scale
- Scale.
- float ScaleSpeed
- Scale change speed.
- float Angle
- Angle.
- float AngleSpeed
- Angle change speed.
- float Alpha
- Alpha.
- float AlphaSpeed
- Alpha change speed.
- float Time
- Time remaining until disposal.
- float TexScaleX
- Texture horizontal scale.
- float TexBiasX
- Texture horizontal bias.
- float TexScaleY
- Texture vertical scale.
- float TexBiasY
- Texture vertical bias.
- Texture* DiffuseTexture
- Diffuse texture.
- DebrisFlags Flags
- Behavior flags.