struct
#include <Jazz2/Resources.h>
GraphicResource Specific graphic resource (from metadata)
Constructors, destructors, conversion operators
- GraphicResource() noexcept
Public functions
- auto operator<(const GraphicResource& p) const -> bool noexcept
Public variables
- GenericGraphicResource* Base
- Underlying generic resource.
- AnimState State
- Animation state.
- float AnimDuration
- Animation duration (in normalized frames)
-
std::
int32_t FrameCount - Frame count.
-
std::
int32_t FrameOffset - Frame offset.
- AnimationLoopMode LoopMode
- Animation loop mode.