Jazz2/Resources.h file

Namespaces

namespace Jazz2
Root namespace of Jazz² Resurrection.

Classes

struct Jazz2::GenericGraphicResource
Shared graphic resource.
struct Jazz2::GraphicResource
Specific graphic resource (from metadata)
struct Jazz2::GenericSoundResource
Shared sound resource.
struct Jazz2::SoundResource
Specific sound resource (from metadata)
struct Jazz2::Metadata
Contains assets for specific object type.
struct Jazz2::Episode
Describes an episode.

Enums

enum class GenericGraphicResourceFlags { None = 0x00, Referenced = 0x01 }
Flags for GenericGraphicResource, supports a bitwise combination of its member values.
enum class GenericSoundResourceFlags { None = 0x00, Referenced = 0x01 }
Flags for GenericSoundResource, supports a bitwise combination of its member values.
enum class MetadataFlags { None = 0x00, Referenced = 0x01, AsyncFinalizingRequired = 0x02 }
Flags for Metadata, supports a bitwise combination of its member values.
enum class FontType { Small, Medium, Count }
Font type.
enum class PrecompiledShader { Lighting, BatchedLighting, Blur, Downsample, Combine, CombineWithWater, CombineWithWaterLow, TexturedBackground, TexturedBackgroundDither, TexturedBackgroundCircle, TexturedBackgroundCircleDither, Colorized, BatchedColorized, Tinted, BatchedTinted, Outline, BatchedOutline, WhiteMask, BatchedWhiteMask, PartialWhiteMask, BatchedPartialWhiteMask, FrozenMask, BatchedFrozenMask, ShieldFire, BatchedShieldFire, ShieldLightning, BatchedShieldLightning, ResizeHQ2x, Resize3xBrz, ResizeCrtScanlines, ResizeCrtShadowMask, ResizeCrtApertureGrille, ResizeMonochrome, ResizeScanlines, Antialiasing, Transition, Count }
Precompiled shader.