SdlInputManager class
#include <nCine/Backends/SdlInputManager.h>
SDL2-based input manager.
Parses and dispatches SDL2 input events for keyboard, mouse, touch and joysticks.
Base classes
- class nCine::IInputManager
- Interface for querying input state and dispatching input events.
Public static functions
- static auto shouldQuitOnRequest() -> bool
- Returns
trueif the application should quit in response to a quit request. - static void parseEvent(const SDL_Event& event)
- Parses a single SDL2 event and dispatches it to the registered input handler.
Constructors, destructors, conversion operators
- SdlInputManager()
- The constructor takes care of opening available joysticks.
- ~SdlInputManager()
- The destructor releases every opened joystick.
Public functions
- auto mouseState() const -> const MouseState& override
- Returns the current mouse state.
- auto keyboardState() const -> const KeyboardState& override
- Returns the current keyboard state.
- auto getClipboardText() const -> String override
- Returns the clipboard text, or empty if none.
- auto setClipboardText(StringView text) -> bool override
- Sets the clipboard text.
- auto getKeyName(Keys key) const -> StringView override
- Returns the display name of the specified key.
- auto isJoyPresent(int joyId) const -> bool override
- Returns
trueif the specified joystick is connected. - auto joyName(int joyId) const -> const char* override
- Returns the name of the specified joystick.
- auto joyGuid(int joyId) const -> const JoystickGuid override
- Returns the GUID of the specified joystick.
- auto joyNumButtons(int joyId) const -> int override
- Returns the number of buttons of the specified joystick.
- auto joyNumHats(int joyId) const -> int override
- Returns the number of hats of the specified joystick.
- auto joyNumAxes(int joyId) const -> int override
- Returns the number of axes of the specified joystick.
- auto joystickState(int joyId) const -> const JoystickState& override
- Returns the raw state of the specified joystick.
- auto joystickRumble(int joyId, float lowFreqIntensity, float highFreqIntensity, uint32_t durationMs) -> bool override
- Starts a low/high frequency rumble effect for the specified duration in milliseconds.
- auto joystickRumbleTriggers(int joyId, float left, float right, uint32_t durationMs) -> bool override
- Starts a left/right trigger rumble effect for the specified duration in milliseconds.
- void setCursor(Cursor cursor) override
- Sets the mouse cursor mode.
Function documentation
static void nCine:: Backends:: SdlInputManager:: parseEvent(const SDL_Event& event)
Parses a single SDL2 event and dispatches it to the registered input handler.
| Parameters | |
|---|---|
| event | SDL2 event to process |