SimpleMessageSection class
Section showing a simple message.
Displays a single centered message and waits for the player to confirm or go back, dismissing the screen.
Base classes
- class MenuSection
- Base class of a menu section.
Constructors, destructors, conversion operators
- SimpleMessageSection(StringView message, bool withTransition = false)
- Creates a new instance.
- SimpleMessageSection(String&& message, bool withTransition = false)
Public functions
- void OnUpdate(float timeMult) override
- Called when the section should be updated.
- void OnDraw(Canvas* canvas) override
- Called when the section should be drawn — the bottom background layer.
- void OnDrawOverlay(Canvas* canvas) override
- Called when the section should be drawn — the top overlay layer.
-
void OnTouchEvent(const nCine::
TouchEvent& event, Vector2i viewSize) override - Called when a touch event is triggered.
Function documentation
Jazz2:: UI:: Menu:: SimpleMessageSection:: SimpleMessageSection(StringView message,
bool withTransition = false)
Creates a new instance.
| Parameters | |
|---|---|
| message | Message to be shown |
| withTransition | Whether a fade-in transition should be played |
Jazz2:: UI:: Menu:: SimpleMessageSection:: SimpleMessageSection(String&& message,
bool withTransition = false)
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.