OptionsSection class
#include <Jazz2/UI/Menu/OptionsSection.h>
Options menu section.
Top-level options screen listing the settings categories (gameplay, graphics, sounds, controls, and user profile).
Base classes
-
template<class TItem>class ScrollableMenuSection<OptionsItem>
- Simplifies creation of unified scrollable menu sections.
Constructors, destructors, conversion operators
- OptionsSection()
- Creates a new instance.
Public functions
Protected functions
- void OnLayoutItem(Canvas* canvas, ListViewItem& item) override
- Called when an item layout should be calculated.
-
void OnDrawItem(Canvas* canvas,
ListViewItem& item,
std::
int32_t& charOffset, bool isSelected) override - Called when an item should be drawn.
- void OnExecuteSelected() override
- Called when the selected item should be executed.