Jazz2::UI::Menu::GameplayOptionsSection class

Base classes

template<class TItem>
class ScrollableMenuSection<GameplayOptionsItem>
Simplifies creation of unified scrollable menu sections.

Constructors, destructors, conversion operators

GameplayOptionsSection()
~GameplayOptionsSection()

Public functions

void OnShow(IMenuContainer* root) override
Called when the section is shown.
void OnDraw(Canvas* canvas) override
Called when the section should be drawn — the bottom background layer.

Private functions

void OnHandleInput() override
Called when input should be handled.
void OnLayoutItem(Canvas* canvas, ListViewItem& item) override
Called when an item layout should be calculated.
void OnDrawItem(Canvas* canvas, ListViewItem& item, std::int32_t& charOffset, bool isSelected) override
Called when an item should be drawn.
void OnExecuteSelected() override
Called when the selected item should be executed.