Jazz2::UI::Menu::GameplayEnhancementsSection class

Base classes

template<class TItem>
class ScrollableMenuSection<GameplayEnhancementsItem>
Simplifies creation of unified scrollable menu sections.

Constructors, destructors, conversion operators

GameplayEnhancementsSection()
~GameplayEnhancementsSection()

Public functions

auto GetClipRectangle(const Recti& contentBounds) -> Recti override
Allows to override clip rectangle of the middle layer.
void OnShow(IMenuContainer* root) override
Called when the section is shown.
void OnUpdate(float timeMult) override
Called when the section should be updated.
void OnDraw(Canvas* canvas) override
Called when the section should be drawn — the bottom background layer.

Private functions

void OnHandleInput() override
void OnLayoutItem(Canvas* canvas, ListViewItem& item) override
void OnDrawItem(Canvas* canvas, ListViewItem& item, std::int32_t& charOffset, bool isSelected) override
void OnExecuteSelected() override