GameplayEnhancementsSection class
Gameplay enhancements menu section.
Lets the player toggle the individual "Reforged" gameplay enhancements, such as the Reforged gameplay, HUD, main menu, ledge climbing, and weapon wheel. Built declaratively on top of WidgetSection, with an animated intro panel describing the section.
Base classes
- class WidgetSection
- Base class of a declarative menu section.
Constructors, destructors, conversion operators
- ~GameplayEnhancementsSection() override
Public functions
- auto GetClipRectangle(const Recti& contentBounds) -> Recti override
- Allows to override clip rectangle of the middle layer.
- void OnShow(IMenuContainer* root) override
- Called when the section is shown.
- void OnUpdate(float timeMult) override
- Called when the section should be updated.
- void OnDraw(Canvas* canvas) override
- Called when the section should be drawn — the bottom background layer.