Jazz2::UI::Menu::GameplayEnhancementsSection class

Gameplay enhancements menu section.

Lets the player toggle the individual "Reforged" gameplay enhancements, such as the Reforged gameplay, HUD, main menu, ledge climbing, and weapon wheel. Built declaratively on top of WidgetSection, with an animated intro panel describing the section.

Base classes

class WidgetSection
Base class of a declarative menu section.

Constructors, destructors, conversion operators

~GameplayEnhancementsSection() override

Public functions

auto GetClipRectangle(const Recti& contentBounds) -> Recti override
Allows to override clip rectangle of the middle layer.
void OnShow(IMenuContainer* root) override
Called when the section is shown.
void OnUpdate(float timeMult) override
Called when the section should be updated.
void OnDraw(Canvas* canvas) override
Called when the section should be drawn — the bottom background layer.