Jazz2::Rendering::BlurRenderPass class

Applies blur to a scene.

Base classes

class nCine::SceneNode
Base class for the transformation nodes hierarchy.

Constructors, destructors, conversion operators

BlurRenderPass(PlayerViewport* owner)

Public functions

void Initialize(Texture* source, std::int32_t width, std::int32_t height, Vector2f direction)
void Register()
auto OnDraw(RenderQueue& renderQueue) -> bool override
Renders the node.
auto GetTarget() const -> Texture*