class
#include <Jazz2/Rendering/BlurRenderPass.h>
BlurRenderPass Applies blur to a scene.
Base classes
- class nCine::SceneNode
- Base class for the transformation nodes hierarchy.
Constructors, destructors, conversion operators
- BlurRenderPass(PlayerViewport* owner)
Public functions
-
void Initialize(Texture* source,
std::
int32_t width, std:: int32_t height, Vector2f direction) - void Register()
- auto OnDraw(RenderQueue& renderQueue) -> bool override
- Renders the node.
- auto GetTarget() const -> Texture*