BlurRenderPass class
          #include <Jazz2/Rendering/BlurRenderPass.h>
        
        Applies blur to a scene.
Base classes
- class nCine::SceneNode
- Base class for the transformation nodes hierarchy.
Constructors, destructors, conversion operators
- BlurRenderPass(PlayerViewport* owner)
Public functions
- 
              void Initialize(Texture* source,
              std::int32_t width, std:: int32_t height, Vector2f direction) 
- void Register()
- auto OnDraw(RenderQueue& renderQueue) -> bool override
- Called when the object needs to be drawn.
- auto GetTarget() const -> Texture*