class
#include <Jazz2/Actors/Weapons/ElectroShot.h>
ElectroShot
Base classes
- class ShotBase
- Base class of a shot from a player's weapon.
Constructors, destructors, conversion operators
Public functions
-
void OnFire(const std::
shared_ptr<ActorBase>& owner, Vector2f gunspotPos, Vector2f speed, float angle, bool isFacingLeft) - Called when the shot is fired.
- auto GetWeaponType() -> WeaponType override
- Returns weapon type.
-
auto OnHandleCollision(std::
shared_ptr<ActorBase> other) -> bool override - Called when the object collides with another object.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.
- void OnEmitLights(SmallVectorImpl<LightEmitter>& lights) override
- Called when emitting lights.
- auto OnPerish(ActorBase* collider) -> bool override
- Called when the object has no health left and should perish.
- void OnHitWall(float timeMult) override
- Called when the object hits a wall.
- void OnRicochet() override
- Called on shot ricochet.