class
#include <Jazz2/Actors/Solid/SpikeBall.h>
SpikeBall
Base classes
- class Jazz2::Actors::Enemies::EnemyBase
- Base class of an enemy.
Public static functions
- static void Preload(const ActorActivationDetails& details)
Constructors, destructors, conversion operators
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.
- auto OnDraw(RenderQueue& renderQueue) -> bool override
- Called when the object needs to be drawn.