PlayerCorpse class
#include <Jazz2/Actors/PlayerCorpse.h>
Represents a dead corpse of a player.
The leftover body of a defeated player that remains in the level as decoration after the player dies.
Base classes
- class ActorBase
- Base class of an object.
Constructors, destructors, conversion operators
- PlayerCorpse()
- Creates a new instance.
- ~PlayerCorpse()
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.