LocalPlayerOnServer class
Local player in online session.
The host's own locally-controlled player on the server. It is a PlayerOnServer driven directly by local input rather than synchronized from a remote peer.
Base classes
- class PlayerOnServer
- Player on the server in online session.
Constructors, destructors, conversion operators
-
LocalPlayerOnServer(std::
shared_ptr<PeerDescriptor> peerDesc) - Creates a new instance.
Protected functions
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void SetCurrentWeapon(WeaponType weaponType, SetCurrentWeaponReason reason) override
- Sets current weapon.
- void EmitWeaponFlare() override
- Emits weapon flare.
Function documentation
Jazz2:: Actors:: Multiplayer:: LocalPlayerOnServer:: LocalPlayerOnServer(std:: shared_ptr<PeerDescriptor> peerDesc)
Creates a new instance.
| Parameters | |
|---|---|
| peerDesc | Descriptor of the peer this player belongs to |