class
PlayerOnServerPlayer in online session.
Base classes
- class Jazz2::Actors::Player
- Represents a controllable player.
Derived classes
- class LocalPlayerOnServer
- Local player in online session.
- class RemotePlayerOnServer
- Remote player in online session.
Constructors, destructors, conversion operators
Public functions
-
auto OnHandleCollision(std::
shared_ptr<ActorBase> other) -> bool override - Called when the object collides with another object.
-
auto GetTeamId() const -> std::
uint8_t - Returns team ID.
-
void SetTeamId(std::
uint8_t value) - Sets team ID.