Jazz2::Actors::Multiplayer::PlayerOnServer class

Player on the server in online session.

Base classes

class MpPlayer
Player in online session.

Derived classes

class LocalPlayerOnServer
Local player in online session.
class RemotePlayerOnServer
Remote player in online session.

Constructors, destructors, conversion operators

PlayerOnServer()

Public functions

auto OnHandleCollision(std::shared_ptr<ActorBase> other) -> bool override
Called when the object collides with another object.
auto CanCauseDamage(ActorBase* collider) -> bool override
Called to check whether collider can cause damage to the object.