EndOfLevel class
End of level sign.
The level-exit sign post. When the player reaches and touches it, the level is completed and the game proceeds to the next stage according to the configured exit type.
Base classes
- class Jazz2::Actors::ActorBase
- Base class of an object.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- EndOfLevel()
- Creates a new instance.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdateHitbox() override
- Called when the hitbox needs to be updated.