Bird class
#include <Jazz2/Actors/Environment/Bird.h>
Bird.
Companion bird (the red Chuck or the yellow Birdy) freed from a bird cage that follows its owning player around. It automatically attacks nearby enemies—Chuck fires shots while Birdy dives at them—and flies away if abandoned.
Base classes
- class Jazz2::Actors::ActorBase
- Base class of an object.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- Bird()
- Creates a new instance.
Public functions
- auto OnHandleCollision(ActorBase* other) -> bool override
- Called when the object collides with another object.
- void FlyAway()
- Leaves the owner.
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.
- void OnUpdate(float timeMult) override
- Called every frame to update the object state.
- void OnAnimationFinished() override
- Called when an animation finished.