Jazz2::Actors::Environment::Bird class

Base classes

class Jazz2::Actors::ActorBase
Base class of an object.

Public static functions

static void Preload(const ActorActivationDetails& details)

Constructors, destructors, conversion operators

Bird()

Public functions

auto OnHandleCollision(std::shared_ptr<ActorBase> other) -> bool override
Called when the object collides with another object.
void FlyAway()
Leaves the owner.

Protected functions

auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
Called when the object is created and activated.
void OnUpdate(float timeMult) override
Called every frame to update the object state.
void OnAnimationFinished() override
Called when an animation finished.