AmbientSound class
Ambient sound.
Invisible level object that plays a looping background sound effect (such as wind, fire, or machinery noise) to add atmosphere to a region. It has no collision and does not interact with the player.
Base classes
- class Jazz2::Actors::ActorBase
- Base class of an object.
Public static functions
- static void Preload(const ActorActivationDetails& details)
- Preloads all assets required by this actor.
Constructors, destructors, conversion operators
- AmbientSound()
- Creates a new instance.
- ~AmbientSound()
Protected functions
- auto OnActivatedAsync(const ActorActivationDetails& details) -> Task<bool> override
- Called when the object is created and activated.